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Global Augmented Reality Market In-Depth Analysis Globally by Top Key Players Google Inc., Microsoft Corporation, Vuzix Corporation, Samsung Electronics Co., Ltd., Qualcomm Inc., Oculus VR, LLC, EON Reality & Others

The augmented reality market research report most significant research for who searches for complete data on augmented reality markets. The report has been readied dependent on the blend, examination, and translation of data about the augmented reality market gathered from specific sources. The focused scene segment of the report gives an unmistakable understanding into the piece of the overall industry investigation of key industry players. The report covers all data on the global and provincial markets including old and future patterns for market request, estimate, exchanging, supply, contenders, and costs just as transcendent merchants’ data. The report additionally gives a total review of augmented reality markets; including Top Players or sellers, application, Type, Share, and most recent market patterns.

The augmented reality market research report is a meaningful examination of current situation of the market and future estimations which thinks about a few market elements. The report acknowledgment is fundamental for the business development as it assists with the better basic leadership, upgrading income age, organizing market objectives and results in gainful business. It makes simple for ABC industry to envision what is now accessible in the market, what advertise foresees, the competitive scenario, and what ought to be done to outperform the contender. This report helps to spare significant time as well as adds believability to the work that has been done to develop the business.

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 Market Analysis: 

The Global Augmented Reality Market accounted for USD 650.8 million in 2016 growing at a CAGR of 70.7% during the forecast period of 2017 to 2024. The upcoming market report contains data for historic year 2014, 2015, the base year of calculation is 2016 and the forecast period is 2017 to 2024.

Major Market Competitors: 

Some of the major players of the global augmented reality market are Google Inc., Microsoft Corporation, Vuzix Corporation, Samsung Electronics Co., Ltd., Qualcomm Inc., Oculus VR, LLC, EON Reality, Inc. Infinity Augmented Reality Inc., Magic Leap, Inc., Blippar Inc., Daqri LLC, Osterhout Design Group, Metaio GmbH, Cyberglove Systems LLC, Meta Company, GoldRun, Iryss, Layar, Total Immersion; Zugara, Sony, Wikitude, PTC, among others.

Major Market Drivers & Restraints:

Increasing demand for AR-based applications in medical sectors

Increasing interest of large tech companies

Low cost and reliability for small sensors

Limitations for processing power, less storage, and restricted size of storage devices

Lack of interaction with physical products

Table of Contents

 

Introduction

1.Market Segmentation

2.Market Overview

3.Executive Summary

4.Premium Insights

5.Global, By Component

6.Product Type

7.Delivery

8.Industry Type

9.Geography

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Market Segmentation: 

The augmented reality market is segmented on the basis of technology into Marker-Based augmented reality, and markerless augmented reality. The augmented reality segment is further sub-segmented into passive marker, and active marker. The markerless augmented reality segment is further sub-segmented into model-based tracking, and image processing-based.

The global augmented reality market is also segmented on the basis of device type into head-mounted displays, head-up display (HUD), and handheld device.  The global augmented reality market is also segmented on the basis of component into hardware, and software. The hardware segment is further sub-segmented into 3D camera, sensors, semiconductor component, and displays. The software segment is further sub-segmented into software development kits, and cloud-based services.

On the basis of end user, the global augmented reality market is further segmented into aerospace and defense, consumer, medical, and commercial. The consumer segment is further sub-segmented into gaming, sports and entertainment.

On the basis of geography, global augmented reality market report covers data points for 28 countries across multiple geographies such as North America, South America, Europe, Asia-Pacific, and Middle East & Africa. Some of the major countries covered in this report are U.S., Canada, Germany, France, U.K., Netherlands, Switzerland, Turkey, Russia, China, India, South Korea, Japan, Australia, Singapore, Saudi Arabia, South Africa, and Brazil among others. In 2017, North America is expected to dominate the market.

Company Share Analysis: 

The report for augmented reality  market include detailed vendor level analysis for market shares in 2016 for Global, North America, Europe, Asia Pacific, Middle East and Africa and South America specifically. Also impact and development analysis of key vendors is registered in the market and factored on the basis of Vendor Positioning Grid Analysis which measures the vendors strengths and opportunities against present market challenges, measure providers ability to identify or satisfy present market needs, map providers market vision to current and upcoming market dynamics among others. The report also measures technology life line curve and market time line to analyze and do more affective investments. In July 2017, Vuzix Corporation collaborated with Ubimax to deliver a hands-free smart glasses solution to WS Kunststoff-Service utilizing the Vuzix M300. The new product launch is focused to reduce errors, optimize processes, and simplify new employee training via a single wearable device across several use cases within their multifaceted manufacturing operations.

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